This project was made for ScoreSpace Jam #28

Audio: Jake Hyland - https://greyhillsproductions.com/
UI/UX: Kat King - https://katkingdesign.com/
Design/Implementation: Connor Wolf - https://www.connorwolf.com/

"Ehh?! I'm a What?!"

That's right! A slime that destroys castles!

You are now a Level 1 Slime, the weakest enemy in any game. Unfortunately for you, the only thing to do now is to set off on your adventure, eating tasty morsels along the way.

Gather Mass

Roll down the lane towards the enemy castle. As you do so, you'll see little morsels in your path! Rolling over a snack will add it to your mass at the top of the screen. Be sure to have more mass than the enemy castle, or you'll splat!

Be careful! Not everything is slime-friendly! Objects in red are hazards, which will lose you some mass as you roll over them. 

Finally, try to slam into the castle at a high speed! You'll get a bonus based on how fast you were going when you slammed into it.

Mutate

After destroying a castle, you'll have the option to mutate based on what you've eaten! You'll take on some of that object's properties for your next stages, so choose wisely. Each mutation will change your multiplier for the next stage. 

High Scores

To get the best score, make sure you're picking up plenty of morsels and avoiding hazards at all costs! Hitting the castle with a lot of speed will award you a bonus percentage to your total mass. Finally, multipliers will also change how much damage you take, so when going for a risky mutation, play cautiously! 


IMPORTANT:

Godot and itch don't often play well together. If you encounter issues playing the browser version of the game, please download and play the version for your OS of choice. Ensuring your zoom is set to 100% can also help fix browser issues.

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorConnor Wolf
GenreAction
Made withGodot
TagsArcade, Godot, High Score

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Mac.zip 59 MB
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Windows.zip 34 MB
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Linux.zip 35 MB